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Setting albedos is performed on an object-by-object basis. That is, at any given time, all surface elements of an object have the same albedo. In this example, we use the following albedos.
Object |
Constant/Variable
|
Albedo (value or file)
|
Pinch |
constant
|
0.0
|
Hohlraum |
variable
|
albedo_vs_time_SS.dat
|
Top Plate |
variable
|
albedo_vs_time_Au.dat
|
Bottom Plate |
variable
|
albedo_vs_time_Au.dat
|
Outer Disk |
variable
|
albedo_vs_time_SS.dat
|
Foil |
constant
|
0.3
|
Detector |
constant
|
0.0
|
Aperture |
constant
|
0.0
|
To set the albedo an object, double-click on the object name in the Target Components List. Then go to the Material Props tab and:
A plot of the albedo vs. time can be obtained by selecting Plot | Table Data in the table dialog. An example plot is shown below.
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