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Sample Problem: Z-Pinch Hohlraum

Setting Albedos

Setting albedos is performed on an object-by-object basis. That is, all surface elements of an object have the same albedo. In this example, we use the following albedos.

 

Object
Albedo
Pinch
0.0
Return Current Can
0.8
Top Plate
0.8
Bottom Plate
0.8
Foil
0.3
Detector
0.0
Aperture
0.0

 

To set the albedo of the Top Plate, double-click on it in the Target Components List. Then go to the Albedo tab and enter the value from the above table. Do the same for each of the other objects in the list.

 


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